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#14485 Happy new year!

Posted BoeMan on 01 January 2013 - 11:20 AM

Howdy folks,

We from 1fx. would like to wish you all a happy 2013! Hopefully 2012 was a good year for you. For the Clan and Mod, this certainly was. May this year be as good as the last!

- The 1fx. Team

#13982 New forums are now live!

Posted BoeMan on 22 November 2012 - 02:10 AM

Hey guys,

After lots of drawbacks and efforts, the forum is finally back and up and running! As you can see we've upgraded pretty much everything, it should all be much more smooth now. If there are any features missing, be sure to let us know! If you still see the old skin mixed with the new skin, the skin rebuild didn't go so well. You should refresh the page a couple of times to get the correct, updated theme.

In the coming weeks we'll start optimizing the new box and re-organize the forums a bit. This shouldn't take too long, so I don't expect the forum to be "down" again soon.

Feedback is always appreciated. We hope you guys like it!

#10019 Future development and changes

Posted BoeMan on 05 March 2012 - 11:45 AM

Hello forum members,

A long awaited post from me for many of you. As all of you know, development has been rather slow and that's been mainly due to lack of available time from both of us. However, there are some upcoming large changes that I want to share with you guys, and I hope that development will speed up quite a bit.

Whenever I get time available I want to put my full attention in the 1fx. Core, with that I mean fixing general bugs. General additions will be made as well since we're still in the Alpha phase of 1fx. Mod 0.60. Whenever we pass the Release Candidate, bugs will mainly be fixed for the upcoming release.

Next to the 1fx. Core, Zombies will also get more attention. I hope to bring it to at least the same level as Hide&Seek right now, after that we'll look into the suggestions and will try to quickly finalize it and maybe even host a public server running it.

As for the BETA testers, nightlies will soon be uploaded automatically to the servers, so you won't have to wait for periodic releases from us.

Those are the upcoming Mod changes, on the forum a lot will happen as well. I've noticed a lot of spam coming in serious topics, such as Mod problems or even suggestions. This leads to the conclusion that we simply cannot have one forum for everything SoF2 related - it simply leads to too much spam and people might sign up for the wrong reasons. This is why I'm thinking of opening a second forum, a more serious one where spam will not be tolerated as much as well. That forum will be the source of everything development/Mod related (not your own questions though!). We'll keep the current forum for the clan, server and other miscellaneous stuff. This won't make everything easier, but it will be much more organized and specific to one's interests. More on this later.

We're also going to launch our website soon, after we make some changes to it and start filling it with content. Hopefully this launch will also terminate the floating pages we have everywhere - think of the roadmap as an example.

As with everything, this process will start once we have more time. I hope the upcoming changes are much more clear now. Expect more news soon.

#9190 1fx. Mod 0.59 Released!

Posted BoeMan on 05 January 2012 - 08:33 PM

Hey guys.

The long wait is finally over and you can now download 1fx. Mod 0.59 here. As we stated on the download, this is a released geared towards power-users and not general users, though everybody is free to try it out.

With this release we mark a new milestone for our project. With this important milestone achieved, we are happily moving towards the 0.60 release of the Mod. More updates regarding this release soon!

The 1fx. Team.

#9143 Status and future development

Posted BoeMan on 30 December 2011 - 11:07 PM

Hello guys!

A well deserved update for you all to read. First of all, I hope you had a wicked Christmas. Second of all, all of you that started to think we are dying: we are most definitely not!

1fx. Mod was planned to be released this month and unfortunately I didn't have the time to finalize 0.59 just yet. However, the good news is that I'm going to state a definite date for the Mod to be released, in order to avoid slacking from my part and something for us all to look forward to. The date 1fx. Mod 0.59 will be released is January 5th 2012. I will finalize the Mod from my part and release this Public Test version in public. Note this is in no way a final release of the Mod, we are still working towards the 1fx. Mod 0.60 release which will be the mainstream, user-friendly release. Even though being a Public Test and not a "real" release, we will treat this as a real release. That's only positive for you, since we will exclude debugging information and the Mod will be free to use wherever you want. Support will also be given, but please do not contact any of the Devs or post it in the shoutbox, please create a separate topic for us to assist you in instead.

BETA Testers will see this release a day (or half a day) before it's final release to the public. So a note to you guys, if you find any packaging problems: please report to me asap! Bugs won't get processed before the public release (since it's the same revision release), but feel free to post them in the Bug Tracker as well.

We still have a lot of work to do before 1fx. Mod (and with that especially H&S and H&Z) will be complete. Please create an issue in the Bug Tracker if you think you stumbled upon a bug. The bug will get processed by us and we will try to squash it prior to the next release.

Even though the forum's been pretty messy lately, our staff will try to keep it as clean as possible. Don't forget to post in the right section or you might not get the wanted reply!

January will be a pretty busy month. There are plans for a website which will be tested (or maybe even released) throughout January. I'm also going to discuss a new Bug Tracker system with Henkie. We will also introduce a new Roadmap system and of course the release of the ever secret 1fx. X Labs for BETA Testers. All those are details though, just look forward to us focusing fully on the Mod.

Suggestions always go into the same forum. Be sure to double check when posting!

We hope you are as excited as we are about the release of 1fx. Mod. Spread the news onto other forums/websites as well! Together we can work on a priceless Mod for anyone to enjoy.

Happy new year to everyone of you and you will hear more news soon!

The 1fx. Team.

#5378 New Members & Forum switch

Posted BoeMan on 18 June 2011 - 04:59 PM

Hey guys!

It's been a long time since I've posted something in the announcement section. These past months some changes have taken place in and around 1fx., and in the upcoming months more changes will follow. I will try to summarize the largest ones here.

First of all I want to congratulate those new members who haven't been noted in any announcement yet (so all of those who joined after January), so we like to welcome Usdrama, MiniS, leo, Bean, Dundy and Shoke into 1fx.! May the stay in our team be as pleasant as we'd like it to be.

Secondly, our Mod has been progressing a lot lately and we're growing towards the public release of 1fx. Mod 0.60. Right now all we're going to say is that it will be around September this year. If you like to keep a close eye on this, we recommend you to check our Roadmap often: http://1fx.uk.to/forums/roadmap

The third change is going to be a somewhat major change towards everything. In the coming months (again, no fixed date) we will switch the forum software from IPB to FluxBB. With this change we will convert all members, posts and topics so that you can login to the new board without any problems. Expect more news articles about this and if you want to check how FluxBB works, check their own forums: http://fluxbb.org/forums/index.php

Happy gaming!

The 1fx. Team.

#13506 1fx. Mod 0.60 release window

Posted BoeMan on 30 October 2012 - 07:46 PM

Hi members!

To keep things going by setting certain milestones I'm announcing a definite release window for 1fx. Mod 0.60.

1fx. Mod 0.60 will go final in week 47 - 18th November until 24 November. This means there's one release left for BETA Testers to test, the Release Candidate will be released to them in week 46. Remember, only the bugs that you find in the release candidate will be fixed, the rest will be in code freeze, so test thoroughly!

After 1fx. Mod 0.60 is released, BETA Releases will be available to the public as well. We do this because we have so many fixes/additions in a single version, that waiting for another version can take too long. If you, as a server owner, wish to run only the absolute stable, stick to the final versions instead of the BETA versions.

If you have any questions regarding this release, you can post them in the 1fx. Mod section, we will answer your questions there. Or, for more private matters you can send me a PM.

#7380 Recruitment and testing re-opened

Posted BoeMan on 16 October 2011 - 06:12 PM

Hey guys!

As of today people can post an application in a topic again. We resume this old method to look who's interested so we can recruit some new people into 1fx. You can post your application here.

Also, you can apply to be a BETA Tester again as well. We're looking for some new members to join our testing team, so if you're interested you can reply to the topic (with your application) here.

We're slowly growing towards the mature release of 1fx. Mod 0.60. Keep it locked on the forum for future updates.

Have fun playing on the server guys!

- BoeMan & The 1fx. Team.

#3041 January '11 Updates

Posted BoeMan on 28 January 2011 - 10:32 PM

Free, stable, optimized and cutting-edge.

These are the four things we told each other when we started to create 1fx. Mod. That's what we wanted it to become. And oh boy have we made some progress thanks to the huge fan base whose been supporting our Mod. Big thanks from Henkie and me to all BETA Testers, suggestion submitters, bug posters and others!

It's been quite a while since I posted something here and I thought it'd be wise to do so right now. January has been an exceptionally busy month for us, thanks to the BETA project that started a few weeks ago.

For those that don't know, you can still join our BETA Team (sign up here) and get equipped with the latest build of our Mod every once in a while. With this you'll help us get it as bug free as possible and optimize it like the majority would like it to see. Of course you won't be forgotten as you'll be noted down on the final credits list. More information can be found under the 'sign up here' link.

In-game wise this month has been more struggling as before, as we made a very important switch. We left v1servers after a few major continuous annoyances from our side and got a free sponsorship from i3D.net. We can't explain you how excited we are to be under their roof now, i3D being a major and respected provider in the game server market. If anyone from i3D ever reads this, thank you!

Our generally high player counts dropped rapidly when we first made the switch. After about 10 days it started to rise again and right now we're pretty satisfied with the results we're getting. Our game server is smoother then ever. Real pings are shown right now (this is not the case at v1servers or 2k3servers) and it's a lot less laggy then before.

This month we also got a hold of a new member, Stallion, who we're happy to have! Welcome to our team! I hope the stay will be as pleasant as possible. :)

I'm pretty much running out of inspiration right here. We hope you're as happy as we are in our current way of doing things. Don't be afraid to post if you find anything you strongly disagree with. We will give you concrete feedback and the feature you disagree with might be changed.

Thank you for a top January community! May February be just as pleasant. See you in game and on the forums! :)

- BoeMan & The 1fx. Team.

#2563 1fx. Mod BETA Testing

Posted BoeMan on 28 December 2010 - 03:51 PM

Hi Community!

Hereby I'm posting a blog entry about a re-schedule of things. In my previous Blog entry I posted that 0.55 will be our first public release. I'm sorry to announce that we've decided to keep it just a little bit longer to ourselves. We want this release to be right and if we rush it we might not get the release we originally planned.

Don't be disappointed though. If you were truly looking forward to running our Mod on your server(s) there's still a high chance you will get the next 0.55 release (and the ones after that) anyway. For our (upcoming) Mod(s) we've decided to introduce a new group. This group is named the 1fx. BETA Team and will be testing our new releases. More about this significant change can be read here.

We hope you're up to date with us once again and feel just as thrilled about this new concept as we are.

Last but not least, we wish you all a happy new year!

See you in the server!

- BoeMan & The 1fx. Team.

#11932 Three days left to post your application

Posted BoeMan on 18 August 2012 - 12:34 PM

Hi folks,

You have three days left to finish your application and post it in the Application forum (till August 21 '12). Afterwards, 1fx. Members will continue contributing their votes and Elite 1fx. Members will give the final vote. This will take two weeks approximately (depending on member activity, it's summer break so it's bound to go a bit slower).

Thank you for your patience and your applications! And, of course, good luck!

#18426 1fx. Mod 0.71 released!

Posted BoeMan on 27 October 2013 - 11:15 PM

Not so long ago we released 1fx. Mod 0.70, the first of the new "testing" releases available from us. A small five months from that release, we present to you the second release in the Testing branch, 0.71.

0.71 contains mainly fixes to the core and the Hide&Seek gametype. Since we didn't have any magnificent changes, the original plan was to hold on to 0.71 a little longer. What made us release this version to the public was the addition of basic DoS protection, that will protect the server from some of the many attacks we've had lately on all servers (lag spikes). Those attacks are a bit more difficult to block firewall-level, hence we chose to include this in the Mod. Please note that, for now, this DoS protection is for Windows servers only. Linux servers might get supplied with iptables rules in the future.

Hide&Seek still contains a critical crash bug, so we strongly suggest Hide&Seek server owners to either help us track down the issue (PM me for more info) or hold on to the current version a little longer. 0.72 will be out soon with a H&S crash fix.


#17786 TeamSpeak 3 server shutting down

Posted BoeMan on 21 August 2013 - 12:09 PM

Hey guys,

I've decided to put a stop to the TS3 server we were hosting. My maintainer got removed a while back by some other Server Admin and I wasn't around to give it back (on holidays), so I temporarily shut it down. Now that I'm back, I'm getting more complaints about abuse and lag issues (caused by attacks).

Due to this, I'm putting a stop to the TS3 server. It was up for over two years, and it was never actively used by the clan. So hosting it was alright until people decided to mess around.

I'm very sorry to anyone that did actively use it. For those, there's a topic somewhere on Demobase with TS3 clan IPs, I'm sure you can use one of those in the future.