Switching to Dynamic Libraries
Posted 03 May 2012 - 05:30 PM
Lately I've had the idea to switch our code to DLL only. That would mean we would no longer include the QVM files and you would be able to run our Mod by DLLs/SOs only.
With this the Mod would gain a lot of speed and we could include new and more exciting things. I remember a lot of suggestions coming from users where I replied this would only be possible if we ran the Mod using native libaries. The downside is that a lot will have to be re-written for DLL use only and it would probably contain some bugs here and there during the switch.
So my idea was to do this after the 0.60 release, and focus on switching to native DLLs completely for the 0.61 release. Who here is positive of this idea? Share your thoughts!
Posted 03 May 2012 - 06:34 PM
Better speed and some more advantages are awesome, but could you give an example of something wich can only be included with dll ?
Edited by fantasm0, 03 May 2012 - 08:34 PM.
Posted 03 May 2012 - 07:20 PM
EDIT: Anyway, let's celebrate the failure of the 2k3 Mod and its security!
btw you need 2k3 mod for publish it in web lol...
Posted 03 May 2012 - 09:05 PM
Updated Auto download system, which could possibly fix the exploit and come with speed improvements.
And perhaps the LUA enhancement, so that developers can create their own scripts upon 1fx. Mod. Which would be awesome.
Yeah, let's hope we can get it running stable.
Posted 06 May 2012 - 12:16 AM
Developers could make their own scripts (gametypes?) - awesome!
more speed - awesome!
takes time to convert - awfull!
well, i think you know what has the most yes's
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