

objective based gametype suggesiton
#1
Posted 18 September 2012 - 08:19 PM
right now i have a few basic ideas for this, a command post system , dynamiting objectives and retrieving documents (or gold). i'll explain these ideas a bit:
command post:
a command post has seperate spawn points in an entity file, it can get captured by running over it. a team holding the command post will spawn on the spawn points of this command post. the look of this command post would be some kind of md3 model or effect and if it is captured by a team it will have a flag of this team on it. if a flag is captured a message would apear and a sound would be played
dynamiting objectives
this basically means that certain objects can be added via entities wich can be destroyed by planting dynamite. this can be for example walls to open side ways or just objects such as the rocket from 2k3's demolition gametype. since there is a model of dynamite this can be added quite nicely.
retrieving documents
multiple documents can be placed in a map as gametype items, these have to be returned to a capture point to complete an objective. this is like in inf except that it can get more intresting with multiple documents and if it is combined with having to destroy certain walls it can create an excellent obj map.
These 3 ideas can create an objective gametype with multiple possibilities on different maps. A map can for example combine multiple objectives having to destroy a wall and retrieving documents wich are behind that wall. Another example is a map with a command post in the middle and at one base a thing wich has to be dynamited. The attacking team will be given a certain amount of time to complete their objectives, else the defending team wins.
#2
Posted 18 September 2012 - 09:21 PM


Blackwyn, on 11 March 2012 - 07:28 PM, said:
EDIT: Anyway, let's celebrate the failure of the 2k3 Mod and its security!
PoOoCe, on 11 March 2012 - 08:17 PM, said:
PoOoCe, on 11 March 2012 - 08:50 PM, said:
btw you need 2k3 mod for publish it in web lol...
g4stt, on 02 March 2013 - 10:17 PM, said:
#3
Posted 18 September 2012 - 10:56 PM
BoeMan
#4
Posted 18 September 2012 - 11:03 PM
BoeMan, on 18 September 2012 - 10:56 PM, said:
on wich point do we need client additions? a dynamite model is present, flags for the command posts are also present and briefcase is also present


#5
Posted 18 September 2012 - 11:09 PM
It's a nice idea, I'll see if we can pick it up, but it won't be anytime soon (so much on my To-Do...). What do others think about it?
BoeMan
#6
Posted 19 September 2012 - 02:46 AM
#7
Posted 19 September 2012 - 10:01 PM
This will prevent many many people from only camping, you've to be much more flexible in any way.
Exploding objects = Yes.
I'm not clearly into this, but it seemed like Demolition was liked by many. But I prefer the multiple documents idea.
Outposts / command posts = No.
Many games had this, many games failed on this. If I remember correctly [SC] clan had this into their mapcycle, it wasn't that funny on SoF as on other games.
#8
Posted 19 September 2012 - 10:16 PM
BoeMan
#9
Posted 19 September 2012 - 10:17 PM
Comu, on 19 September 2012 - 10:01 PM, said:
Outposts / command posts = No.
Many games had this, many games failed on this. If I remember correctly [SC] clan had this into their mapcycle, it wasn't that funny on SoF as on other games.
So outpost are already coded by 2k3 for sc? (if the server is 2k3

Edited by fantasm0, 19 September 2012 - 10:19 PM.
#10
Posted 19 September 2012 - 10:19 PM
BoeMan
#13
Posted 20 September 2012 - 10:46 AM
Yeah they do, and they're doing a great job doing it. On a side note, all maps you edit/create using the awesome mapping system in NVMOD are compatible with 1fx. Mod as well!
BoeMan
#14
Posted 20 September 2012 - 07:51 PM

#15
Posted 14 October 2012 - 10:25 PM

#16
Posted 14 October 2012 - 10:32 PM
BoeMan
#17
Posted 14 October 2012 - 10:35 PM
BoeMan, on 14 October 2012 - 10:32 PM, said:
well focusing on one or a few gametypes is probably best? but i thought since h&s is done and zombies is low priority you maybe had some time for other stuff


#18
Posted 14 October 2012 - 10:48 PM
Isn't the Team Freeze tag thing a NVMod gametype? I believe they do not run it on SC Server.
BoeMan
#19
Posted 14 October 2012 - 11:01 PM
BoeMan, on 14 October 2012 - 10:48 PM, said:
Isn't the Team Freeze tag thing a NVMod gametype? I believe they do not run it on SC Server.
hmm i'm quite sure i played int in sc, true there is not really a point on finishing zombies only if it would get some big changes perhaps but still zombies on low priority is a good thing imo

#20
Posted 30 October 2012 - 06:57 AM
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