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objective based gametype suggesiton


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#1 fantasm0

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Posted 18 September 2012 - 08:19 PM

I've been thinking of an objective gametype, a gametype in wich one team has to complete an objective and the other team has to defend it.(a bit like demolition but with more options)

right now i have a few basic ideas for this, a command post system , dynamiting objectives and retrieving documents (or gold). i'll explain these ideas a bit:

command post:

a command post has seperate spawn points in an entity file, it can get captured by running over it. a team holding the command post will spawn on the spawn points of this command post. the look of this command post would be some kind of md3 model or effect and if it is captured by a team it will have a flag of this team on it. if a flag is captured a message would apear and a sound would be played

dynamiting objectives

this basically means that certain objects can be added via entities wich can be destroyed by planting dynamite. this can be for example walls to open side ways or just objects such as the rocket from 2k3's demolition gametype. since there is a model of dynamite this can be added quite nicely.

retrieving documents

multiple documents can be placed in a map as gametype items, these have to be returned to a capture point to complete an objective. this is like in inf except that it can get more intresting with multiple documents and if it is combined with having to destroy certain walls it can create an excellent obj map.

These 3 ideas can create an objective gametype with multiple possibilities on different maps. A map can for example combine multiple objectives having to destroy a wall and retrieving documents wich are behind that wall. Another example is a map with a command post in the middle and at one base a thing wich has to be dynamited. The attacking team will be given a certain amount of time to complete their objectives, else the defending team wins.

#2 Shoke

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Posted 18 September 2012 - 09:21 PM

Nice idea!
Posted Image
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View PostBlackwyn, on 11 March 2012 - 07:28 PM, said:

Fu boe tell me the way! I've got every file! I just need to fuck the VM protection!

EDIT: Anyway, let's celebrate the failure of the 2k3 Mod and its security!

View PostPoOoCe, on 11 March 2012 - 08:17 PM, said:

decompile it :) use debug or create fake mod lol...

View PostPoOoCe, on 11 March 2012 - 08:50 PM, said:

Lets see.. i know what debug is, it was a joke ffs.. de - bug, 2k3 mod have bugs... and decompile were bullshit :).
btw you need 2k3 mod for publish it in web lol...

View Postg4stt, on 02 March 2013 - 10:17 PM, said:

dont talk 2 me like i dont know about sof i now 2 mutch and Rap!st yes i can hack but i dont do it :)) why i would do it  if they want they can call the police and report me i dont use a proxy or vpn ;) You can Hack 2 is you want

#3 BoeMan

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Posted 18 September 2012 - 10:56 PM

Nice idea, but unfortunately when you start shouting "client additions" a lot of players will back off (and we'll need those if I read your post correctly).
Kind regards,

BoeMan

#4 fantasm0

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Posted 18 September 2012 - 11:03 PM

View PostBoeMan, on 18 September 2012 - 10:56 PM, said:

Nice idea, but unfortunately when you start shouting "client additions" a lot of players will back off (and we'll need those if I read your post correctly).

on wich point do we need client additions? a dynamite model is present, flags for the command posts are also present and briefcase is also present :) i kept that in mind with my suggestions :)

#5 BoeMan

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Posted 18 September 2012 - 11:09 PM

Ah, I see, and clearly misread.

It's a nice idea, I'll see if we can pick it up, but it won't be anytime soon (so much on my To-Do...). What do others think about it?
Kind regards,

BoeMan

#6 magikzz

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Posted 19 September 2012 - 02:46 AM

Sounds good

#7 Comu

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Posted 19 September 2012 - 10:01 PM

Multiple documents = Yes.

This will prevent many many people from only camping, you've to be much more flexible in any way.


Exploding objects = Yes.

I'm not clearly into this, but it seemed like Demolition was liked by many. But I prefer the multiple documents idea.


Outposts / command posts = No.

Many games had this, many games failed on this. If I remember correctly [SC] clan had this into their mapcycle, it wasn't that funny on SoF as on other games.

#8 BoeMan

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Posted 19 September 2012 - 10:16 PM

What about a random spawn for the briefcase each round? Though this will likely fail because the briefcase is already on its most strategic spot (spawning it elsewhere will give one of the teams an advantage).
Kind regards,

BoeMan

#9 fantasm0

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Posted 19 September 2012 - 10:17 PM

View PostComu, on 19 September 2012 - 10:01 PM, said:


Outposts / command posts = No.

Many games had this, many games failed on this. If I remember correctly [SC] clan had this into their mapcycle, it wasn't that funny on SoF as on other games.

So outpost are already coded by 2k3 for sc? (if the server is 2k3 :P). I really liked them in enemy territory but ofcourse the respawn system is different there (tho it probably isn't a lot of work to recreate that if needed)

Edited by fantasm0, 19 September 2012 - 10:19 PM.


#10 BoeMan

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Posted 19 September 2012 - 10:19 PM

The server is a RPM one (based on 0.7 SDK or something), made by GodOrDevil specifically for that server.
Kind regards,

BoeMan

#11 fantasm0

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Posted 19 September 2012 - 10:24 PM

View PostBoeMan, on 19 September 2012 - 10:19 PM, said:

The server is a RPM one (based on 0.7 SDK or something), made by GodOrDevil specifically for that server.

thanks for clearing this up, maybe i should check out that servere sometime :P

#12 purple86

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Posted 20 September 2012 - 06:10 AM

View PostBoeMan, on 19 September 2012 - 10:19 PM, said:

The server is a RPM one (based on 0.7 SDK or something), made by GodOrDevil specifically for that server.

Hi Boe,
I know SC use the NV mod to test/make their own maps  :D

#13 BoeMan

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Posted 20 September 2012 - 10:46 AM

Hey meg!

Yeah they do, and they're doing a great job doing it. On a side note, all maps you edit/create using the awesome mapping system in NVMOD are compatible with 1fx. Mod as well!
Kind regards,

BoeMan

#14 fantasm0

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Posted 20 September 2012 - 07:51 PM

perhaps more stuff could be used aswell depending on what kind of objectives a player wants such as the sabotage feature from sc bringen a bomb case to a point :)

#15 fantasm0

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Posted 14 October 2012 - 10:25 PM

so any other thoughts on this ? :P

#16 BoeMan

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Posted 14 October 2012 - 10:32 PM

Dunno, we could include the gametypes that are also in SC. But it would be low prio, and I think most of you figured out by now how long that's going to take.
Kind regards,

BoeMan

#17 fantasm0

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Posted 14 October 2012 - 10:35 PM

View PostBoeMan, on 14 October 2012 - 10:32 PM, said:

Dunno, we could include the gametypes that are also in SC. But it would be low prio, and I think most of you figured out by now how long that's going to take.

well focusing on one or a few gametypes is probably best? but i thought since h&s is done and zombies is low priority you maybe had some time for other stuff :P. (team freeze tag is a really fun sort of minigame tho :D)

#18 BoeMan

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Posted 14 October 2012 - 10:48 PM

I've put Zombies on low priority so we can focus on more core stuff (like DLL/SO and SQLite), and push the 0.60 release faster (after all, what use is finishing Zombies when no-one's going to use it?).

Isn't the Team Freeze tag thing a NVMod gametype? I believe they do not run it on SC Server.
Kind regards,

BoeMan

#19 fantasm0

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Posted 14 October 2012 - 11:01 PM

View PostBoeMan, on 14 October 2012 - 10:48 PM, said:

I've put Zombies on low priority so we can focus on more core stuff (like DLL/SO and SQLite), and push the 0.60 release faster (after all, what use is finishing Zombies when no-one's going to use it?).

Isn't the Team Freeze tag thing a NVMod gametype? I believe they do not run it on SC Server.

hmm i'm quite sure i played int in sc, true there is not really a point on finishing zombies only if it would get some big changes perhaps but still zombies on low priority is a good thing imo :).

#20 hEckLeR

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Posted 30 October 2012 - 06:57 AM

Team Freeze Tag, Freeze Tag, Sabotage, Demolition, Gun Game, Domination, Rush, and a few others are all available on SC server and are either apart of the default cycle or sneak into a random vote list every so often.




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