Jump to content


Accelator


  • Please log in to reply
27 replies to this topic

#21 Cortez

Cortez

    1fx. Member / BETA Tester

  • 1fx. Members
  • PipPipPipPipPip
  • 516 posts
  • LocationHOLLAND

Posted 01 February 2013 - 01:55 PM

sooo hows the progress of this going on?

Quote

BECAUSE FUCK YOU. THAT'S WHY.

#22 Cortez

Cortez

    1fx. Member / BETA Tester

  • 1fx. Members
  • PipPipPipPipPip
  • 516 posts
  • LocationHOLLAND

Posted 15 April 2013 - 06:35 PM

bump

Quote

BECAUSE FUCK YOU. THAT'S WHY.

#23 BoeMan

BoeMan

    Developer

  • Administrators
  • 4016 posts
  • LocationFryslân

Posted 15 April 2013 - 07:55 PM

Nothing yet, and I'd really have to push it would this make it into 0.70t, but for you I'll make an exception. I'll start tonight, I hope to finish this within the week.
Kind regards,

BoeMan

#24 Cortez

Cortez

    1fx. Member / BETA Tester

  • 1fx. Members
  • PipPipPipPipPip
  • 516 posts
  • LocationHOLLAND

Posted 15 April 2013 - 09:20 PM

Thanks Boeboe! Appreciate it!!

Quote

BECAUSE FUCK YOU. THAT'S WHY.

#25 BoeMan

BoeMan

    Developer

  • Administrators
  • 4016 posts
  • LocationFryslân

Posted 16 April 2013 - 05:12 PM

I already included most of it. The accelerator is always for both teams right?

Also, what sound should it play?
Kind regards,

BoeMan

#26 Cortez

Cortez

    1fx. Member / BETA Tester

  • 1fx. Members
  • PipPipPipPipPip
  • 516 posts
  • LocationHOLLAND

Posted 16 April 2013 - 05:30 PM

Yea for both teams!

Uhm not sure, 2k3 uses the standard Booster-sound. But maybe a new sound would be nice?

Quote

BECAUSE FUCK YOU. THAT'S WHY.

#27 BoeMan

BoeMan

    Developer

  • Administrators
  • 4016 posts
  • LocationFryslân

Posted 16 April 2013 - 07:56 PM

I finished this in revision 1012.

I also added some stuff that could come in handy, simply because the code was already present. It works like this:

{
"classname" "accelerator"
"origin" "3255 2669 1912"
"speed" "5000" // Speed of the booster.
"angles" "0 0 0" // Only the yaw can be set (second integer), to 0, 90, 180, 270 or 360. If something else is used, it will be set to the nearest lower value (e.g. 179 gets 90, 181 gets 180). 
"team" "all" // Set to blue, red or all.
"sound" "your_custom_sound" // Default is booster sound, "sound/movers/doors/airlock_door01/airlock_open.mp3".
}

The knockback gets applied to the same angle you specified. An additional speed boost is given for 5 seconds (twice the g_speed value), that gets reset over time.

I hope this is the general idea of the accelerator, I will include the ladder soon.
Kind regards,

BoeMan

#28 Cortez

Cortez

    1fx. Member / BETA Tester

  • 1fx. Members
  • PipPipPipPipPip
  • 516 posts
  • LocationHOLLAND

Posted 16 April 2013 - 10:08 PM

Awesome Boe! Thanks a lot, this will be some cool thing to work with.

Quote

BECAUSE FUCK YOU. THAT'S WHY.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users