Posted 09 February 2016 - 12:17 AM
-What if make it like a elimination format, like for example if players kill all the zombies they win the round and if zombies infect all people they win the round?
-I would do it like people already start off with weapons of their choice and some fun custom nades like the one of the force field also there could be the default fire one and maybe a nade?
-The first zombie has to be quciker than human speed but drawn back if people shoot at him, also he has to have a bigger jump then humans, he is like the main zombie and has a lot of health to try to infect a minion zombie. his minion zombies are also not easily killed but still much more easily than the main zombie.
-To add a horror element to it if it's possible I would make maps a lot darker with practically no light and if it's possible I would make a flashlight to light a certain area of the crosshair of every human.
Let me give you a video to tell more of what I mean. I dunno bros if it's possible or what you think, but I do think this zombie mod thingy could be very very very fun for sof 2 community!
Posted 09 February 2016 - 12:48 AM
After a certain amount of kills you'll get like a Sun nade that rejects the zombies from getting there.
And how would it be for zombies when it's dark? They'll get like Thermals? cuz they don't have a flashlight.
Posted 09 February 2016 - 04:16 PM
PS. and yes zombies do have to have a nightvision by default in the settings i am proposing, the flashlight for humans could be kinda similar to the one in CS games
Posted 09 February 2016 - 06:33 PM
The first zombie also has an advantage, but only while he's alone. This is done because otherwise the first zombie would kill humans way too easily. We've already tested this once.
Darkness on existing maps is difficult like Punisher said, but then again, you can easily run a server on Gold with H&Z and some creepy custom maps.
If you do think that the current zombie mod needs changes, then please, do enlighten. I'm not planning to make a whole new H&Z gametype, the current one is here to stay.
Posted 09 February 2016 - 07:32 PM
Posted 14 February 2016 - 12:48 AM
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