Jump to content


Func_door at start of map


  • Please log in to reply
4 replies to this topic

#1 hansvanwillekom

hansvanwillekom

    BETA Tester

  • BETA Testers
  • PipPipPip
  • 55 posts

Posted 15 January 2017 - 04:47 PM

For a map that i would recently make, I got a problem with the func_door entity. When having a gametype_restart these models wont start at the same spot as you made them (for example they are moved previous round). When doing a map_restart the models will start on the right place again. Is it possible to change this?

#2 BoeMan

BoeMan

    Developer

  • Administrators
  • 4023 posts
  • LocationFryslân

Posted 15 January 2017 - 05:02 PM

Moved? As in, changing its origin or opening/closing?
Kind regards,

BoeMan

#3 hansvanwillekom

hansvanwillekom

    BETA Tester

  • BETA Testers
  • PipPipPip
  • 55 posts

Posted 18 January 2017 - 08:16 PM

Opening and i want that every func_door is always closed when having a gr.

#4 BoeMan

BoeMan

    Developer

  • Administrators
  • 4023 posts
  • LocationFryslân

Posted 19 January 2017 - 01:36 PM

Don't doors automatically close after x seconds, depending on how you set the "wait" key (which defaults to 2 seconds when no value is specified)?
Kind regards,

BoeMan

#5 hansvanwillekom

hansvanwillekom

    BETA Tester

  • BETA Testers
  • PipPipPip
  • 55 posts

Posted 22 January 2017 - 07:47 PM

You are totally right about that, but i would like to see that the doors always start at the same position when having a gametype_restart.
Now it is like this: The door is triggered in previous round and is on it's other position. You will have a gametype_restart and the door is still on that position untill the waittime has ended. I would like to see that the door starts on it's first position everytime you have gametype_restart.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users