Posted 04 September 2011 - 01:40 PM
Posted 04 September 2011 - 01:54 PM
So, Henkie and Boe, what do you guys think? Still need more suggestions? PM me for details or ask here. I also say that you should try it out. Play around and get a little sample of the concept of this gametype and show a few people to get feedback. It might sounds all good but might not work out so good in actual game! Thanks
Edited by ShineX, 04 September 2011 - 01:56 PM.
Posted 04 September 2011 - 05:07 PM
I agree with most of what you said.
About the "people won't like going solo because if fire is the weakest and stuff" is kinda wrong. Let's say this; you guys play pokemon in your childhood(best fucking game EVER) so, if your squertle(water) and you shoot at charizard(fire) it's super effective! Yes? So let's say, it deals 75 percent damage each shot(example)... And if charizard shoots at squertle then it does 25 damage. Balberzor(leaf) is super effective against squertle(water) but charizard(fire) is super effect to balberzor....it goes in a cycle.
Fire -> Leaf
Water -> Fire
Leaf -> Water
We can always add other elements to spice it up. Maybe about "Achieve" something or a Goal. We could do, everytime you kill someone you gain experience. If you kill someone who is no Effective(example: fire killed water) you gain double experience) it could say "You gained 50exp out of 100" Once on 100 exp you level up. Lol. Each level up you gain better guns. Once you get to let's say "level 5" it resets your stats. But you are know to have "prestige 1" ....(Like COD )
Each new level you gain a new element. Maybe Magic or something
Going on from what you said Panzi, about the 1v1 Fire vs Water. We could always make it so that Fire gets a special nade like you said something that would freeze/stun the opponent so the non effective warlock can take advantage or something.
Plus we could make it randomized and even. So like instead of 5 fire and 1 water. It would be 2 fire 2 water 1 leaf or something...
Sorry if none of it makes sense. Typed it with my iPod touch....
I don't know if all this crap is possible but it would be proooo as if it was!!!
I like this, has potential. But still Henk/Boe also has "Classes Gametype" etc.
Posted 05 September 2011 - 08:12 AM
Maybe we should first go ahead with the normal gametypes like CTF, INF , H&S, ELIM, .. and get the core of it running pretty well. After it, you can still build-up other gametypes on those. Though, as I remembered the class mod, couldn't this be just a minigame between 3 classes?
Posted 05 September 2011 - 12:54 PM
What do you mean a minigame between the 3 classes?
Posted 05 September 2011 - 03:15 PM
He means a minigame for 3 teams(classes) I think.
Posted 15 September 2011 - 09:11 AM
Moved to suggestions for now.
Posted 02 February 2012 - 10:19 AM
Well, I’ve mentioned this to BoeMan, and I thought I’d ask you guys how you feel about this idea. It’s quite stupid and childish, but I guess it could be fun!
So, the main idea is, that everyone is a 'wizard' and everyone has a gun to choose from, each gun has a different type of element. Water, fire, air, or something else....maybe Ice. I dunno. And it's Deathmatch (free for all!) and you basically shoot people. Let's say, if your a fire warlock, and you shoot water warlock, it has no effect. But, if water shoots fire, then that fire guy, dies. But, it would be cool if we could add effects on people, like when you shoot someone they freeze, burn or someshit.
We could have deafult settings at like:
So, this sounds weird. Might be an awesome Minigame?? I dunno, buuuuuuuuuuut, what do you guys think? Got any more suggestion so we could maybe expand on this idea?
Also with the effects you said, like freeze, burn or something, a fire element could kill a water element after the fire element has used the effect on water.
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Posted 22 February 2012 - 08:08 AM
Either way, here's an idea I had for it:
4 classes to pick from - fire, water, ice, and earth
Damage would be the same for everyone, but:
- If you are ice and shoot the fire or water guy, his speed slows with every hit.
- If you are fire and shoot the earth or ice guy, he slowly burns (the damage rate of the fire increases with each hit...1 hp per second if hit once, then 2 hp per second if hit twice, then 3 hp per second, etc...).
- If you are water and shoot fire or earth, he slides (can't walk normal until respawned).
- If you are earth and you shoot ice or water, you get whatever hp you take from them(or some percentage)( max 100 health & 100 armor)
- If you are on fire, a water teammate can slice you and stop the fire.
- If you are moving slow from ice, a fire teammate can slice you to bring you back to normal speed.
- If you are sliding from water, an ice teammate can slice you so you can walk normal again.
- If you are earth you can slice your teammates and give them hp, but your player loses that amount of hp.
Also I think it would best to enable this for all gametypes, so you can do dm/ctf/tdm/inf using this.
Edited by grillmaster, 22 February 2012 - 10:30 AM.
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