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Teleporter Model


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#1 ohad

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Posted 04 October 2011 - 02:49 PM

Hi, I have 1fx mod. and I editing maps right now.
I'm looking for teleporter model, that only seekers can get in to it, I tried to find in other maps but I didnt found..
So its will be nice if someone will help me with that :)
And 2 more things:
1. In your mod, in H&S gametype, the number of seekers can be equal to the number of hiders (2vs2,5vs5)...
How I can fix that to be like all the H&S servers?
2. In H&S, the hiders have 5 knives at the begining of the round.. how can I change it to 1 knife at the start of round?

Thanks :)

Edited by ohad, 04 October 2011 - 03:07 PM.


#2 PoOoCe

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Posted 04 October 2011 - 03:25 PM

1. you mean limit seekers? you can change it in config
2. the 5 knives can remove in your mod follder.

go to SOF2 - 1.00/RPM/ext_data/h&s.wpn
edit it.

@

i have teleport and booster models

{
"classname" "booster"
"origin" "0 0 0"
"angles" "0 0 0"
"up" "0"
"forward" "0"
}

{
"classname" "teleporter"
"origin_from" "0 0 0"
"origin_to" "0 0 0"
"angles_from" "0 0 0"
"angles_to" "0 0 0"
"both_sides" "yes"
"team" "all"
"max_players" "0"
"min_players" "0"
}

Edited by PoOoCe, 04 October 2011 - 03:29 PM.

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#3 ohad

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Posted 04 October 2011 - 03:57 PM

ty :):)
i dont find the limited seekers in the cfg
the teleporter model doesnt work

{
"classname" "teleporter"
"origin_from" "2980 -1115 210"
"origin_to" "2487 1979 698"
"angles_from" "0 0 0"
"angles_to" "0 90 0"
"both_sides" "yes"
"team" "all"
"max_players" "0"
"min_players" "0"
}

Edited by ohad, 04 October 2011 - 04:06 PM.


#4 PoOoCe

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Posted 04 October 2011 - 06:33 PM

idk the model of 1fx mod 0.56, boe can you help?
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#5 Shoke

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Posted 04 October 2011 - 08:23 PM

1fx Mod 0.56 is outdated, and probably dont have maximum seekers or minimum seekers command.
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View PostBlackwyn, on 11 March 2012 - 07:28 PM, said:

Fu boe tell me the way! I've got every file! I just need to fuck the VM protection!

EDIT: Anyway, let's celebrate the failure of the 2k3 Mod and its security!

View PostPoOoCe, on 11 March 2012 - 08:17 PM, said:

decompile it :) use debug or create fake mod lol...

View PostPoOoCe, on 11 March 2012 - 08:50 PM, said:

Lets see.. i know what debug is, it was a joke ffs.. de - bug, 2k3 mod have bugs... and decompile were bullshit :).
btw you need 2k3 mod for publish it in web lol...

View Postg4stt, on 02 March 2013 - 10:17 PM, said:

dont talk 2 me like i dont know about sof i now 2 mutch and Rap!st yes i can hack but i dont do it :)) why i would do it  if they want they can call the police and report me i dont use a proxy or vpn ;) You can Hack 2 is you want

#6 PoOoCe

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Posted 05 October 2011 - 05:29 PM

{
"classname" "1fx_teleport"
"origin" "0 0 0"
"spawnflags""76"
"target""DESTINATION"
"effect" "fire/blue_target_flame"
"minimumhiders" "0"
}

Edited by PoOoCe, 05 October 2011 - 05:29 PM.

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#7 BoeMan

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Posted 05 October 2011 - 08:35 PM

That seems correct (for 1fx. Hide&Seek). I have no memory of how we included it in 1fx. Mod (< 0.57/0.58), so experiment a bit. If you really need to know, I'll checkout SVN to an earlier date (revision 332 or so, whatever you're running) and check out the possibilities. Do note that you're running an unsupported Mod.. So things tend to go wrong by using it (bugs, unsolvable things, etc.).
Kind regards,

BoeMan




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