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BoeMan

Member Since 18 Jul 2010
Offline Last Active Yesterday, 09:57 PM
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Posts I've Made

In Topic: Trying to run SoF2 Full on Linux 64-bit

18 October 2019 - 05:37 PM

At the moment it's only possible to play SoF2 with Wine. The sof2ded Linux binary is dedicated server only.

In Topic: Unused skins

13 September 2019 - 04:36 PM

Hi Tom!

Cool stuff. I remember some of them from when I was playing through the single player a decade ago. :) Always awesome to deep dive through the game assets.

Maybe, if you have time and feel like it of course, you can check the skins with the missing textures and stuff in the leaked Beta: http://1fx.uk.to/gam...SoF2 - 0.13.zip It contains some stuff that was never supposed to be seen by the public such as an unused bot menu, some search and rescue test map and probably a lot more.

In any case thanks for sharing!

In Topic: Bots on SoF2 MP TEST

07 September 2019 - 06:03 AM

Hi Pinker,

From what I gather from the screenshot you accidentally switched maps with e.g. /map mp_shop instead of /rcon map mp_shop. Doing the command without RCON lets you host and enter your own (local) server. That server isn't using 1fx. Mod, hence you cannot do addbot or any of the other 1fx. Mod commands. 1fx. Mod is supported as dedicated server only.

As for your weapon problem, open up the bot file and tweak the weapon weights accordingly. I created a default set for you, here:

BotWeaponWeights
{
	WP_NONE				0
	WP_KNIFE			1
	WP_M1911A1_PISTOL		10
	WP_US_SOCOM_PISTOL		11
	WP_M590_SHOTGUN			14
	WP_MICRO_UZI_SUBMACHINEGUN	16
	WP_M3A1_SUBMACHINEGUN		15
	WP_USAS_12_SHOTGUN		17
	WP_M4_ASSAULT_RIFLE		20
	WP_AK74_ASSAULT_RIFLE		22
	WP_MSG90A1_SNIPER_RIFLE		13
	WP_M60_MACHINEGUN		21
	WP_MM1_GRENADE_LAUNCHER		24
	WP_RPG7_LAUNCHER		25
	WP_M84_GRENADE			3
	WP_SMOHG92_GRENADE		5
	WP_ANM14_GRENADE		4
	WP_M15_GRENADE			2
}

It's not perfect, but if you are running INF with semi-default settings this will cause most bots to spawn with an AK47 and some with a M590. Tweak accordingly.

As for the bots freezing in the server, this is a known issue that I haven't bothered to pick up yet. The bot code in 1fx. Mod is almost fully vanilla right now, causing some bugs here and there. This is still on the to do list for later. I also don't know how the Demo version handles bots engine-wise. There has never been bot support in MP TEST before 1fx. Mod.

In Topic: Bots on SoF2 MP TEST

06 September 2019 - 05:55 AM

Hi Pinker,

Looking at the output is a little embarrassing for me. Apparently I shipped a faulty entity file with the MP TEST version of 1fx. Mod.

Could you try downloading the file below and put this file in /1fx/maps/dm? Cycling through maps should work fine then.

Thanks!

In Topic: Bots on SoF2 MP TEST

04 September 2019 - 04:30 PM

Hi Pinker,

I haven't really tested out bots on demo yet. Did you alter any of the bot files yet?

As for the restart, the way to normally "restart" is by restarting the map. You can do this through one of the following commands:
  • map mp_shop
  • mapcycle
  • map_restart 0

As for point three, that probably means your mapcycle is not functioning correctly. What does your console say? Can you post the output here?

Thanks!