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There have been 3 items by ShineX (Search limited from 25-January 19)

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#10992 My Suggestions!

Posted by ShineX on 11 June 2012 - 08:03 AM in Suggestions

Sounds great! No problem :)

#10987 My Suggestions!

Posted by ShineX on 10 June 2012 - 02:13 PM in Suggestions

View PostBoeMan, on 04 June 2012 - 02:35 PM, said:

So, to sum this up, this wouldn't work the way I suggested. Should the "team" entry be used the way I included it?
Well I dont quite understand you with this. But, I now see why you included the "team" entry. It's because so you are determining what team side will be the side that must have a certain amount of players for the roof to open?

View PostBoeMan, on 04 June 2012 - 02:35 PM, said:

Or should it be merely be included to check the amount of players on team x? I hope I make any sense here.
By doing this wouldn't it make it so that it's only for seekers that determine the amount of players (x) before the roof is open? With the "team" entry - it will work with all gametypes?

Is it possible to make it in a .ent file to have comments? Just like in PHP with the "//" symbols? That way people can leave comments to remind themselves important codes, for example with the "origin":
"classname" "noroof" 
"origin" "4 15 650" // First origin: determines how many players needed for the roof to open... etc
"team" "blue" 

And yes, I think allowing it to have three in a map would be great!

P.S. Sorry for the late reply was busy.

#10943 My Suggestions!

Posted by ShineX on 04 June 2012 - 02:13 PM in Suggestions

View PostBoeMan, on 03 June 2012 - 05:56 PM, said:

Now, my question is, did I forget anything about this entity the way it is now? And how should I handle the check for teams like ShineX described? It will check for the total amount of players now, should this change when someone defines a team or something?

Feedback would be appreciated!
What you've done sounds good, but, essentially, you only want the amount of players to be counted on 'blue/seeker' side. So change it so that the 1st argument of 'origin' is how many the seekers there must be for the code to be activated. Also, I think the 'team' code is a bit useless? Considering its for blue only? Also, is this code able to be placed in a map more then once? So I can make buildings have different limits, so let's take mp_shop. First building would be open if 2 seeker? Next highest would be for 3 etc etc.

Oh, btw have you made it so that this 'Noroof' is decided once the seekers are released? So if there's 1 seeker, and someone is boosted, and seekers just got released, it should show the msg to get down or you get popped etc?

P.S. I don't play sof anymore, haven't played for like 3 months. But I'll continue to give feedback from this post or help if needed.